![]() Less than a third of the land is arable, but terraforming will open up the hinterland. ![]() While the middle of the map provides a wealthy early game, steel is more distant on the average. It is a medium challenge and best left to the Folktail Faction. This featured waterfall is one of the half-sized maps and provides a safe start. But, it is the perfect map for building splendid suspension bridges. Of course, terraforming options are few, with little reason to terraform much of it. Also, arable land edges every area, making plenty of room to build self-sufficient districts anywhere. The biggest advantage is close steel resources. It is another of the half size maps, and one of my favorite. The Meandering river is perfect for the Steel Teeth Faction. It also offers quite a bit of terraforming potential. The variations in height promise a visually stunning world on this map. It is also a bit more of a challenge, as the steel resources are difficult to obtain. The Canyon map is half the size of the larger maps. Fortunately, the start between the waterfalls is picturesque and makes it an obsession for the creative. Terraforming will be essential in thriving in this world. No doubt about it… this map is not for the faint hearted. This challenging Mountain map is basically a three quarter size playing area. There is probably nothing here you would want to blow up. And, industry can be built on water platforms to make better space on the smaller islands. The good news is most of the map is arable. You will most likely make a detour right or left with early districts to obtain some steel, before moving along the middle archipelago to the lovely cascading waterfall at back. You start out on a mid-sized island with only basic resources to ensure a safe and successful early game… with no steel. Waterworld! The most beautiful map in the game to date, and one of the biggest full-sized maps. This is a decent map for the Steel Teeth Faction. It could be played with a mix of terraforming and suspension bridge strategies. This is one of the biggest, a full size map. The Terrace map is a more balanced version of the Mountain range map, with lots of table land mesas. Everything is possible here: terraforming, explosives, suspension bridges, and either faction is do-able. You could do just about anything with this full size map. But, the map is mostly land, as opposed to the Thousand Islands map. The Lakes map is one of the biggest, with a very balanced terrain. This overlap district method is an easy way to start new districts. And, once you’ve stocked plenty of resources over there and built a barracks with your starting district workers, you can add a new district over there that’s already stocked, so you can reach metal. I recommend adding multiple resources and more water pump/ tanks on the reachable bank, which you probably spanned with a dam (just above the waterfall.) The dam here keeps water inside for the drought season. You’re not going to want to have a district without arable land until later in the game when you can adequately terraform. In addition, the river can be filled with platforms, creating a riverwalk for industrial buildings, and freeing up arable land for growing things. It is very basic, with easy access to the water and the bank opposite the river. This is the first map, and the one that is recommended for starters. Whatever you choose, there’s much to see and do already in this early access title. You are also able to create your own maps in the editor, or edit one of the game maps, and save it under a different name for playing. ![]() They come in Full size, Three quarter, Half size, and Tiny. The Maps are arranged below by order of size, largest to smallest. Know before you go.Įditor mode photos of each of the playable maps included in the game, with tips and notes about resources. A simple photo guide to inform your journey.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |