The map work on itself and I could experience the old saying "The last 10% make 90% of the work" first hand myself. As it turned out, having the "fun" building part done doesn't make Since it stopped Forge 1.6.4 from working which forced me to use and distribute the specific installation instructions for this map pack.Īlso the design of the whole map went through many different iterations regarding building blocks in several areas, puzzle design,ĭecorative additions, structural design of the worlds and general gamedesign. Updating to a newer version than 1.6.4 seemed to be impossible with the modpack. There were tons of technical difficulties left to deal with though like making all the puzzles failsafe, ensuring the players can't escape Until sometime in 2015 most of the game was finished at least from the design point of view. From that point on, after transitioning the map from Minecraft 1.4 to 1.6.4 Luckily from screenshotsĪnd a really early backup I was able to rebuild everything. Live action alternative endings, custom mods and loads of technical difficulties.Īfter the initial buildings were done in beginning of 2013 our server got griefed and everything was destroyed. Those expanded to 5 main worlds and a few smaller ones with cool puzzles, lots of backstory, a custom soundtrack, So I figured out I would build some redstone puzzles in two or three worlds. Since we were playing Minecraft at the time we quickly discovered a mod called Mystcraft and started playing around with it.Īt some point I thought to myself that an actual Myst-like adventure map would be really cool. In December 2012 my brother and I had a small Myst nostalgia flashback - one of the big games of our childhood.
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